In which I talk about the benefits and pitfalls to considering memetic weight.
In which I talk about dissociative design of races. And how to not design a gnome.
In which I share some fun things I've been working on.
In which I discuss dissociated mechanics and present examples of varying views on them.
Critical Role Corner - examining how Vox Machina's playstyle is worth a second look.
In which I discuss the big circus tent of gaming philosophies and how we all have a place under it.